Creative & technical lead · 22 years

The tools were never the problem.
Neither were the artists.

Twenty-two years building digital characters at Pixar, Industrial Light & Magic and Sony Pictures Imageworks. I lead teams and still do the work. Lately I build the tools too.

What’s missing sits between them — and it is taught, not built.

Guide curves — the structure a viewer never sees

What changed

12 wks2 wks
Downstream rework per lead character

After building and teaching the cross-department curriculum

4–5~1
Characters in serious schedule jeopardy, per film

And now typically an edge case rather than a fire

40
Artists supervised at Sony Imageworks

Two leads and two managers reporting

Recognition

  • SIGGRAPH 2019 Talks

    Co-author, “Holding the Shape in Hair Simulation.” ACM, DOI 10.1145/3306307.3328166

  • VES Award Nomination, 2023

    Outstanding Animated Character in an Animated Feature — Turning Red, “Panda Mei.” 21st Annual VES Awards

  • Groom Lead, Pixar Animation Studios

    Role created for this work — the first at the studio